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Lombard Street Painting

Marco Barberio

Italy

Painting, Acrylic on Canvas

Size: 27.2 W x 38.6 H x 1.2 D in

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Originally listed for $2,510
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About The Artwork

The realistic acrylic painting on canvas masterfully captures the unique and iconic essence of Lombard Street in San Francisco, offering viewers a mesmerizing glimpse into America's most crooked street. The attention to detail and realistic portrayal immediately captivates the viewer, conveying a profound sense of depth and movement. The choice to depict the scene from the top of the descent showcases the artistic vision, creating an engaging and exhilarating atmosphere. It allows the audience to experience the sensation of vertigo and embark on a visually spectacular downhill journey. The optical effect generated by the steep curves and fluid contours of the streets is amplified by your chosen perspective, delivering a sense of dynamism and motion. The decision to paint the scene during the "golden hour" adds a warm and magical golden light that envelops the entire environment. This deliberate choice creates a suggestive effect, infusing the typical houses and the outlines of the streets with a dream-like aura. The elongated shadows and golden reflections on the facades of the houses and the streets contribute to a palpable sense of warmth and serenity in the urban landscape. The typical houses of San Francisco, seamlessly blending into the horizon with the sea, form a visually captivating composition in your artwork. The skill in capturing the intricate architectural details and vibrant colors showcases the technical prowess as an artist. Each house exudes its own unique personality, lending vibrancy and liveliness to the overall scene.

Details & Dimensions

Painting:Acrylic on Canvas

Original:One-of-a-kind Artwork

Size:27.2 W x 38.6 H x 1.2 D in

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Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

Marco Barberio, 1971 Italy. During his life, he has always cultivated a passion for art and creativity, even without attending specialized schools. He spent his adolescence in the 80s, painting with the myth of American graffiti and pop art. In the 90s he was in the middle of the digital revolution and the birth of the Internet. Thanks to entrepreneurial intuition, the predisposition to new technologies and love for art, he founded a web company with the role of art director. In his US travels, he definitively consolidates the metropolitan subjects for his realistic paintings with references to pop icons. I call my artistic process “sampled realism”. The sampled realism is a way to translate an abstract idea, a state of mind of the real world and of everyday life, into an artistic representation, aiming to find a correct balancing between science and art. Environments, metropolitan landscapes, streets and places are just opportunity to freeze the sigh of an instant, the perfect moment. The urban landscapes into the pictorial “shots” are not just scenography, but moments of suspension, of losses of reference points. Spatiality as an element of the story is meant as an active agent of a tale. Are early stories, beginning of a movie, still images that narrate episodes within spaces defined by frames. Time is frozen and tension inert, while the action seems “off-screen”, in another world. The pictorial is made, being in the digital age, with the technique of sampling. The classic example of sampling is given by the world of music: the sound wave of an instrument played live is perceived as a signal “continuous”. When a sound is “captured” digitally, occurs a sampling process where the information of that signal is stored with a certain frequency. In this way, the continuous analogue signal becomes a digital signal discontinuously, apparently with some shortcomings. But this new digital signal, that can be stored in some way, is perceived exactly like the real analogue. In the digital era, much of the reality we live tends to be “sampled” and trapped in electronic devices. Similarly, in sampled realism the image is made with a process of simplification of the colours, a “sampling”. In this perspective, the colours are not mixed but become splashes, curves between which there are no shades. Just as it is in topography with the level curves, or in tomography, where the three-dimensional rendering of the body is given by samples in layers.

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