Raised by wolves and squirrels in the middle of Champagne, France, Loic started to draw pretty early, most likely as an alternative to nothingness. Later on he'll be attracted by the lights of the city and will enter some arsty schools. He�ll end up learning CG and leave with a master�s degree, then come back as a teacher for a couple of years.
Staying away as much as he can from the splendeurs of Paris he'll struggle to survive, doing 3D production work in fields such as architecture, design, urbanism, TV, fashion... .
His work will be seen in France, Germany, England, Canada and the US. A growing online recognition, a bunch of covers and some awards in the CG field will progressively lead him to work on games and movies as a Lead artist.
In 2008 he'll move to Los Angeles in order to work for Luma Pictures as a concept designer and character supervisor on Hollywood productions.
Meanwhile, Loic will keep developing his own art, a place where techniques and medias gently clash altogether, always wondering "where to" next.…Read More
Location
Santa Monica, CA, United States
Work
Luma Pictures
In April 2008
Venice, California
Concept Artist - Character Lead
Quantic Dream
April 2007 - April 2008
Senior Character Artist
Worked on some major characters for Quantic's Heavy Rain. Great !
Luxanimation
February 2007 - May 2007
Senior Texture Artist
Worked on Dragon Hunters. Nice project.
Sparx
September 2005 - March 2006
Rendering Supervisor
fear and loathing in Paris
263 Films
February 2005 - August 2005
Character Artist
working on the born dead "Dear Anne" full CG movie. Amazing team,...
Freelance
December 2002 - February 2005
Production work, starving work, teaching and masterclass, more starving, publishings, ... and so on.
Okénite animation
September 1999 - December 2002
Lead Artist
ESAA
September 1997 - June 1999
Troyes, France
CG teacher
'was teaching to a sleepy audience the joy of CG.…Read More