view additional image 1
View in a Room ArtworkView in a Room Background
view additional image 3
view additional image 4
view additional image 5
view additional image 6
view additional image 7
289 Views
1

VIEW IN MY ROOM

A Smile and a Thumbs Up Painting

Philip Leister

Painting, Acrylic on Canvas

Size: 24 W x 48 H x 1.5 D in

Ships in a Crate

info-circle
$1,300

check Shipping included

check 14-day satisfaction guarantee

info-circle
Primary imagePrimary imagePrimary imagePrimary imagePrimary image Trustpilot Score
289 Views
1

Artist Recognition

link - Artist featured in a collection

Artist featured in a collection

About The Artwork

Vault Boy is the mascot of the Fallout media franchise. Created by staff at Interplay Entertainment, the original owners of the Falloutintellectual property (IP), Vault Boy was introduced in 1997's Fallout as an advertising character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States to serve as a front for unethical experiments performed on unsuspecting participants prior to the nuclear holocaust that sets up the world state of the Fallout universe. Within the video game series, Vault Boy serves as a generic representation of the player character's statistical information within user interface (UI) menus, and is a recurring element in Vault-Tec products found throughout the fictional Fallout universe. His likeness also appears as a customizable skin for the Mii Gunner character in Super Smash Bros. Ultimate. Vault Boy's design was developed by Leonard Boyarsky, who drew inspiration from 1950s films as well as the visual aesthetic of the economics-themed board game Monopoly. Vault Boy is a ubiquitous feature in promotional material and merchandising for the Falloutbrand, and is regarded by critics to be one of the most recognizable elements of the franchise and the embodiment of its sardonic, retrofuturistic themes. Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.[2][3][4] The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it, referred to as the Capital Wasteland. It takes place within Fallout's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped uranium and crude oil. The main story takes place in the year 2277, around 36 years after the events of Fallout 2, of which it is not a direct sequel. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former U.S. Governmentthat seeks to use it for their own purposes. Fallout 3 was met with universal acclaim and received a number of Game of the Year awards, praising the game's open-ended gameplayand flexible character-leveling system, and is considered one of the greatest video games ever made. Fallout 3 sold more than Bethesda's previous game, The Elder Scrolls IV: Oblivion and shipped almost 5 million copies in its first week. The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the recreational drug use and the ability to be addicted to alcohol and drugs, and in India, for cultural and religious sentiments over the mutated cattle in the game being called Brahmin, a varna (class) in Hinduism. Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself retaining a publishing function. The studio is led by Todd Howard as executive producer and Ashley Cheng as studio director. Bethesda Game Studios operates three satellite studios, one in Montreal and two in Texas, and employs 420 people as of March 2021. Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. Source: Wikipedia

Details & Dimensions

Painting:Acrylic on Canvas

Original:One-of-a-kind Artwork

Size:24 W x 48 H x 1.5 D in

Shipping & Returns

Delivery Time:Typically 5-7 business days for domestic shipments, 10-14 business days for international shipments.

I’m (I am?) a self-taught artist, originally from the north suburbs of Chicago (also known as John Hughes' America). Born in 1984, I started painting in 2017 and began to take it somewhat seriously in 2019. I currently reside in rural Montana and live a secluded life with my three dogs - Pebbles (a.k.a. Jaws, Brandy, Fang), Bam Bam (a.k.a. Scrat, Dinki-Di, Trash Panda, Dug), and Mystique (a.k.a. Lady), and five cats - Burglekutt (a.k.a. Ghostmouse Makah), Vohnkar! (a.k.a. Storm Shadow, Grogu), Falkor (a.k.a. Moro, The Mummy's Kryptonite, Wendigo, BFC), Nibbler (a.k.a. Cobblepot), and Meegosh (a.k.a. Lenny). Part of the preface to the 'Complete Works of Emily Dickinson helps sum me up as a person and an artist: "The verses of Emily Dickinson belong emphatically to what Emerson long since called ‘the Poetry of the Portfolio,’ something produced absolutely without the thought of publication, and solely by way of expression of the writer's own mind. Such verse must inevitably forfeit whatever advantage lies in the discipline of public criticism and the enforced conformity to accepted ways. On the other hand, it may often gain something through the habit of freedom and unconventional utterance of daring thoughts. In the case of the present author, there was no choice in the matter; she must write thus, or not at all. A recluse by temperament and habit, literally spending years without settling her foot beyond the doorstep, and many more years during which her walks were strictly limited to her father's grounds, she habitually concealed her mind, like her person, from all but a few friends; and it was with great difficulty that she was persuaded to print during her lifetime, three or four poems. Yet she wrote verses in great abundance; and though brought curiosity indifferent to all conventional rules, had yet a rigorous literary standard of her own, and often altered a word many times to suit an ear which had its own tenacious fastidiousness." -Thomas Wentworth Higginson "Not bad... you say this is your first lesson?" "Yes, but my father was an *art collector*, so…"

Artist Recognition

Artist featured in a collection

Artist featured by Saatchi Art in a collection

Thousands Of Five-Star Reviews

We deliver world-class customer service to all of our art buyers.

globe

Global Selection

Explore an unparalleled artwork selection by artists from around the world.

Satisfaction Guaranteed

Our 14-day satisfaction guarantee allows you to buy with confidence.

Support An Artist With Every Purchase

We pay our artists more on every sale than other galleries.

Need More Help?

Enjoy Complimentary Art Advisory Contact Customer Support