Analogue-digital studies centered on the human body in progressive biotechnological disintegration and mutation. Experimental works achieved along a progressive route that goes through different forms of expression: from the original drawing-sketch to manual modeling, from photographic processing to scanning, from digital painting to software-hardware distortion up to computer-art for achieving matrix images. The following samplings are individually exposed to a meticulous procedure based on the explosion of the pixels, through the application of self-made graphic filters, tampering and computer mistakes. Originally conceived as digigraphies for paintings /monitors and plasma screens, the resulting images graphic breaking up of the same object are combined to each other through high and low resolution layering, producing an indefinable unit of measurement, which repeats itself and disintegrates into variable coding. A graphic decomposition outlines the works volumetric-figurative frame. Statuary mutant figures, compressed hybridized images find their balance between the organic and the inorganic, conceptually affected by the recent rise of the Post-Human aesthetics in the contemporary Art and Philosophy of the new media (92).Two-dimensional images of electromorpheous creatures are visible in the intermediate stages of the holographic splitting disturbed by interferences. Emblematic suggestive perceptions of a formal standardization that is now progressively and irreversibly achieved. Genetic dematerialization of phase creatures which, paralyzed by the lack or reaction, seem to fluctuate effacing themselves in their expressive gestures. Set against the monotonic system of a self-disrupting progress, they homogenize the Being in its technological becoming. Artificial crucible for bio-fusion of graphic-mathematic formulas, incoherently deconstructed and re-assembled through impossible post-IT microsequences, as a projection of a final syncretism between Real and Virtual.Defragmentation of infinite joints through dichomatrically opposed aliasing. Bodies modified by a metamorphology of ideogrammic bit-atomism; distorted codification between abstract landscape waves of linear and dot-like stereo-pixels.Profiles and portraits; prototypes stuck in the era of binary dynamism and numerical identity. Imploded neo-epic entities fluctuate in the liquid medial membranes of interdependencies, altering their information as far as to fixing an unstable balance. A symbiotic MEDIALISIS confounding the real perception to the extent of replacing it.
July 14, 2011
November 22, 2011
art, digital art, posthuman art, Robotic art, cinetic art, prog